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Fright Night

Wednesday, May 17, 2017
watch now! detail...

hey guys, it's moonpiez um this is probably going to be the last episode i record tonight but i'm just too curious to see what happens next so... let's go ahead, and i guess explore and talk to people and stuff let's talk to you, 'cause you're our friend ok, she won't talk to me. oh no.

really? i might not be able to continue this episode if it stays laggy like this dang. shelly: "um, miss siska? where are we?“ miss siska: “hmm, i really wasn’t expecting there to be a bridge here. that complicates things a bit.” shelly: “hey, miss siska! are you listening? stop ignoring me…” siska: “hang on a minute, shell. technically, we shouldn’t be too far from home. but, where is this exactly?” shelly: “so…what now?” yayan: “actually miss siska, what we should have done is taken a left turn initially, turned right at the intersection and then went straight before turning around and making a left instead of a right.”

shelly: “know-it-all!” yayan: “blabber mouth!” shelly: “excuse me?” ira: “guys, hey, please. just calm down, okay? jeeze.” doni: “whoa! this place is so awesome! oh man, cool!” doni: “so, how do we get over there? there's gotta be a way somewhere.” okay, now i can talk to people. let's talk to our friend. ira: “hey lin.” okay...

shelly: “what are we supposed to do now?” shelly: “dad? come on, dad. pick up! where are you? why won’t you pick up the phone?” yayan: “god damn, what a wreck. with a bridge that size…this is a disaster.” yayan: “well this is just great. heh. it’s kind of like a horror movie, isn’t it? oh, you know, the first one to die is usually a perky girl. just like your shelly (laughs). better be careful!” did you see her face? linda was like... (rolls eyes) shelly: “if i die i’m so going to haunt you!” yayan: “well as long as the ghost looks like you, i won’t be complaining.” yayan: *pervy laughter*

shelly: “ugh, as if. in your dreams, pervert.” the sexual tension. the pubescent sexual tension. doni: “huh? what is it, lin?” okay. siska: “still, where exactly are we?” you have cell phones! like... is this before google (tm) maps? (i don't own google, not affiliated!!) all right, i'm gonna run around.

let's just take the car, just ditch them. i wonder how far back i can go? pretty far... am i supposed to go back this way? can i use my phone? yeah, i can. she needs to clean her screen. oh yeah, i should keep track of time. okay, i'm guessing i am supposed to go this way then

but it's weird that i'm going alone... i don't think i did that right... okay. this isn't scary, it's just boring. so, i'm gonna turn back. let's go back. i might have to re-load. yeah, that tree - those trees look flat wha - ? i don't think i supposed to do this...

actually, i'm just gonna look up if this affects something. i don't really want to look things up, but... i don't wanna waste time any more time than i already have alright, so apparently... i just wasted a bunch of time but...i think this was a character building experience a lesson in perseverance and patience anyway, yeah. i'm gonna reload the game.

okay, we're back here. apparently i'm supposed to talk to everybody and exhaust all the dialogue options. this is a really weird angle to be standing at during this dialogue alright, so... we exhausted all of shelly's dialogue options we can still talk to him... doni: “hold on a sec” *bushes rustling* should i go over and talk to him?

let's talk to everybody else first. ira: “hey lin” yeah, a ghost jumped out of your face and tried to attack me. should i? let's try to get a good picture. not good. stop moving. grrrrh... okay, that's probably good.

ira: *whistles* alright. well, let's look at the pictures we got of her. any good ones? oh, that's cute. that's alright. well, let's save one the pictures we got of her i think... that one. but that one looks good, too. whatever.

ah, i'm such a good photographer. i think i probably can't talk to her anymore. yeah, i can't. let's talk to miss siska. siska: “let me try checking the gps” siska: “i could’ve sworn – no, i’m positive i took the right road…” siska: “that’s really strange. this town isn’t showing up on the map at all…” okay doni: “hmm…”

saving again... doni: “ha ha ha! over here!” yayan: “yo, what’s up?” siska: “hey, wait, where are you going? don’t just run off like that!” i'm getting really tired, as you can see by my mouse-work here that looks weird. oh, nice. i wonder if that's where we were earlier, at the beginning of the game. well, miss siska...

if you just would've looked up google maps, done a little research... i'm just saying... i don't want to run faster than them, because i really don't wanna... ...get lost going down another never-ending road. *bugs chirping* anything i can collect? yeah, let's just drive the car over the grass and the hills. it'll be fine. we can get over here. can i talk to you again?

no... what about you? nope. “objective updated.” linda's notes, right? that guy already said it seemed like a horror movie. i mean... you guys, you guys... it looks like a... that handprint looks creepy.

i wonder if i can get into any of these places? *rooster crows* well there's chickens. door is locked... ira: “oh wow! a place like this actually exists…” well yeah, just go along every highway... item! hmm... *child's laughter*

*child's crying* i heard a baby crying when we were in that house the first time okay, where is it? along the side of the house maybe? oh, great... now we're back to the scares. hmm. where's the item? sometimes it kind of lags in-game and i get turned around okay, you are not gonna help me

oh! soldier's medal! i wonder if i can... isn't there... where'd everybody go? whatever, not my problem. was this door locked? i think it was. yeah.

can i like talk about that item? no, she doesn't... i was thinking there'd be some more information, or a description or something ew... still gonna check it out, though. did you hear that? that was definitely a door opening. i need another save point. i'm getting really sleepy...

*door creaking* oh, that is really not okay. those doors opening and closing... not okay. how can i get over here? is there a way? not yet i guess. okay, let's go back. see if we can talk to everybody.

okay, she's still just hanging out here. can't talk to you... this isn't another never-ending road, is it? what's this? oh, she's following me. hopefully that means i'm going the right way this time. still following me...um, i'll be right back alright, i'm back. which way should we go? i guess i'll go here.

because it looks like this might be a dead end anyway. might as well get it out of the way. another soldier's medal... it's weird that there's so many soldiers in this area. well i guess it's not weird, but... it's weird that the game points that out to us. i wonder if those ghosts died in a war or something? let's go here. i really hope this isn't one of those games where you backtrack a lot. 'cause that's gonna suck...

*radio beings playing* oh, you don't want to come over here? they've got nice music. come on. she's smart to stay away. i should too. just give me a save point. i need a break. ah, a note! okay, so we have a little bit of background on the town.

hmm. siska's around here. are they in here maybe? where are they? that was really interesting. i mean what they said wasn't that interesting, but it was interesting that we could eavesdrop on them from here. oh they were just coming down the road you guys wanna talk?

no? fine. fine. i don't wanna talk to you either. oh. did it again. *baby crying* not the kid. like why is no one else concerned that there's like a baby crying? if you went to an abandoned town and you heard a baby crying, wouldn't you be a little concerned? what is this, an outhouse?

not an outhouse. oh, there's doorknob; locked. thank god! i don't want to go in oh, god, why does it keep doing that? also there happens to be a lot of roosters in the area? i wonder if there's anything on this side of the road. oh, a fork in the road oh god... i just wanna save...i'm tired...

i should have stuck with the group. oh, what's wrong with me? i'm gonna go this way. let's see, is she following me still? that's a good sign. that's rather scenic oh, this place is huge i am so tired right now and i keep getting turned around because the game lags

is she still following me? crap. where are we? i'm already lost. okay, this looks like...oh good. i love it when games block stuff off automatically so you don't waste your time. oh. would you look at that. ira: “hey lin, look; this school is huge!” (yawns)

okay. can we talk? you all are, um... ...aren't really the talkative types, are you? i don't know. i'm tired. go easy on me. alright, let's go in this school, i guess. no way that could end badly okay let's go. ugh, out of my way. out of my way!

*sad music* *laughing* save point? are you gonna save? oh crap, i can't tell if the game saved. i don't think it did. oh, god... you're really not gonna give me a save? hi. it's really dark in here.

she said go inside. i just want a save point, oh god i'm tired. oh my battery is actually starting to go down. where's the door? oh, great. we get the same creepy music again. *creepy music intensifies* oh great. yayan, don't be that guy. so it begins...

*door creaks shut* wow cool contacts, bro. man, i hope we can save her. i wonder if there's a way to. *linda gasps* *flies buzzing* oh good. saved. all right. i'm going to stop here for now. um...

thanks for exploring with me. for traveling down the lonesome road together. so leave me feedback in the comments please~ please please and i will see you next time!

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